mihawkxxx
@mihawkxxxxx
Incredible Minecraft from muse spark 1.3 cost 10 cents
X post · Games & 3D· ♥ 91
Catalog / Use case
70 games and 3D scenes built with Muse Spark, Muse Code and Muse Glimmer, from one-shot Flappy Bird clones to a Unity Mini Golf game ported to VR.
mihawkxxx
@mihawkxxxxx
Incredible Minecraft from muse spark 1.3 cost 10 cents
X post · Games & 3D· ♥ 91
Your product
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Agent Workflow Lab runs the Q8 GGUF of Muse Glimmer 30B through llama.cpp on an RTX 4090 plus 3x RTX 3090, measures DFlash speedups and a 120K-token retrieval probe, then has it build a Three.js browser FPS with no human edits.

Video · Games & 3D
Julian Goldie's GoldieBench scores Muse Spark 1.2 at 7.55/10 across 50 one-shot builds. It did well on fractals (8.7), a macOS desktop sim (8.6) and a galaxy viz (8.6), but 3D games like Doom and Dragonrealm often came out incomplete or black.

Resource · Games & 3D
Bijan Bowen's first look at Meta's Muse Code terminal agent and Muse Spark 1.2, testing a browser OS, C++ skate game, CAD design, flight sim and subway FPS.

Video · Games & 3D
Peggle/Papa Pear style 2D arcade game. Drop orbs, bounce off pegs, clear levels. Unfinished just-for-fun project built with my AI agent. Free to play in browser or Android APK.
Site · Games & 3D
BeefyDan
@B33fyDan
Progress on the VR Forge: The Agent can now move in its own and grab objects, lift them, carry them and change its colors. I am currently using #astra and #musecode both working in different branches. Soon: Minecraft-like experience building with an Agent. Stay tuned!
X post · Games & 3D· ♥ 1
Your product
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Shown every 12 builds · on every catalog page
Moss AI Studio 🌱
@MossAIStudio
Loving it! I did a 2026 remake of my Spooky Clicker the other day and the total was $0.63. Lots built too! Changelog for everything is here: github.com/DevTarlow/spoo…

X post · Games & 3D· ♥ 2
A Three.js, Vite and TypeScript survival-lite voxel game built with Muse Spark, with infinite terrain, crafting, hunger, day-night cycle and zombies.
GitHub · Games & 3D
Dilmer Valecillos converted a minigolf prototype to VR for Meta Quest 3 using Muse Code with the Muse Spark 1.2 Contributor model, the Unity CLI and the MetaVR CLI, and published the plans and prompts.
GitHub · Games & 3D★ Pick
Ported a Miniature Golf prototype to VR using Meta Muse Code and the Unity CLI, added dozens of automated tests, and built a website to capture test runs, screenshots and results.
Reddit post · Games & 3D★ Pick
When-Agents-Rule drops Muse Glimmer 30B, Qwen 3.6 27B and Gemma 4 31B on one island to run an economy and fight for 90 minutes with no human input.

Video · Games & 3D· ♥ 3
Reddit post · Games & 3D
silv
@mattsilv
i used it to build a little web app to teach my 3 year old the alphabet, with visuals and touch drawing muse.ai/s/letter-cards…
X post · Games & 3D· ♥ 5
Jamesborow
@JamesBorow
Day 2 of building products for agents. I present to you musetv.live - think your @Muse agent & Tamagotchi had a baby.
X post · Games & 3D· ♥ 7
Guys, I've been programming in Vibe, using Gemini 3.8 Flash in Antigravity, basically creating consciousness and intelligence, primarily using Jev, with Muse Spark 1.3 to do a Minecraft speedrun, but with creativity. And I have two instances: one is the director, the cinema, the cameraman, and the other is Andy, this character who has the life dice. And, guys, I'm surprised by the result, because they really seem to create a personality while playing. He experiences things. I had an episode where he died and became depressed, and I configured him to come back and pick up the items. And basically, with the physics and everything involving the game and Jev, this allows for practically human gameplay. And you'll be posting on my channel, the link is below, how this journey went. But I'm very happy with the AI's capabilities and Jev's revolutionary ability to make decisions. And the result was impressive. https://www.youtube.com/@supersuperinteligencia https://preview.redd.it/8qsmj95bxirh1.png?width=2560&format=png&auto=webp&s=332e69d6d5964cf8d30a866fb490376db405597a

Reddit post · Games & 3D
thehype.
@thehypedotnews
gemini 3.7 flash vs deepseek v4 pro 0813 vs muse spark 1.2 – on voxel city dioramas three models each built three crossy road-style 3d scenes – a construction site, a nyc intersection, a river with a drawbridge – as single self-contained html files the setup: @nousresearch's
X post · Games & 3D· ♥ 51
A same-prompt bakeoff site that starts with a playable penguin Tetris generated by Muse Spark 1.3 in OpenCode, with a fixed prompt for comparing other models.
GitHub · Games & 3D
A looping browser 3D rocket launch made with Muse Spark 1.3 in Vite, React and plain Three.js. Ignition, liftoff and ascent run about 22 seconds, with all geometry and smoke procedurally generated and no external assets.
GitHub · Games & 3D
Displays a list of Beat Saber songs in albums that I own, allowing favoriting, random picking, and random ordering. Also has seven preloaded exercise suggestions, one for each day. This is what I use to help me exercise with Beat Saber after complaining to Muse that Beat Saber lacks a Random button.
Site · Games & 3D
Chris Pirillo
@ChrisPirillo
It scoped and built 90% of the arcade.pirillo.com/brick-mosaic.h… app. Brings me to 429 on arcade.pirillo.com now.

X post · Games & 3D· ♥ 3
Mostly Borrowed Ideas
@borrowed_ideas
Built a little game with Muse called Hindsight Capital. Eight anonymized real historical companies; you read the financials as they were at the time, decide to invest or pass, then live through the actual crisis that came next. You then see how you did. muse.ai/s/stock-market…
X post · Games & 3D· ♥ 232
I'm not even kidding. It downloaded a fucking emulator and - while I had to provide the rom myself, it's playing Sonic the Hedgehog right now. We're in the endgame, we have to be.

Reddit post · Games & 3D
PIMX_ELTEX runs Muse Spark 1.3 in OpenCode on six prompts, from 3D games and an open-world mini GTA to car simulators and web apps, at about 3 minutes per project.

Video · Games & 3D· ♥ 4
Every model gets the same thing: the Game Boy screen, eleven buttons, a walkability grid, and 1,000 turns to beat Brock. No walkthrough, no pathfinding, no hints. Same prompt for all of them. Scoring is a 10-milestone ladder (left the house, got a starter, reached Route 1, ... beat Brock), so a run that never wins still places by how far it got. 14 runs so far, 4 of them got the badge. Best is GPT-6 Astra at 246 turns. Cheapest win was Gemini 3.8 Flash at $3.70. A free local model (Muse Glimmer 30B) burned all 1,000 turns and got as far as Reached Route 1. Full turn-by-turn logs, costs, and the VODs are all up at https://pokebench.tv.
Reddit post · Games & 3D
Siamese Cat Dev pits Muse Spark 1.3 against Claude Fable 5.1 on a browser OS, a Call of Duty-style shooter, a neon arena shooter and a Mario Kart-style racer.

Video · Games & 3D· ♥ 6
A four-in-line game built with the AIIA framework, where the plan came from the author's own model and the build then switched to Muse Glimmer running on 16 GB of VRAM.
GitHub · Games & 3D
I had a chill ball drop game in my head and spent the weekend making it by iterating with my Muse agent. Every pass was a conversation: tune the physics, test, report back what felt off, repeat. The ball went from draining straight through to staying up and chaining off everything. Marty, the little neon orb bot in the game, is actually my agent's mascot. His Deep Scan power shows where the ball will bounce. It is a free Android APK on itch.io with 10 levels, a combo multiplier, and soft pentatonic chimes that climb with your combo. I am curious how other people would push this further. What would you have an agent iterate on next: level design, the sound, or something I am not thinking of?
Reddit post · Games & 3D★ Pick
A self-hosted mini arcade cabinet on a Raspberry Pi that generates SNES-style games from a player photo and a voice prompt, using Muse Spark to judge art and Muse Image and Muse Voice Transcribe for assets and input.
GitHub · Games & 3D★ Pick
Marc Berman runs a four-turn guided Three.js Headless Horseman build. Muse Spark 1.1 made the most convincing pumpkin head, but its mesh count jumped from 58 to 106, which raises efficiency and editability questions.

Resource · Games & 3D
Your product
Sponsored
Put your logo, a line of copy and an image right here, between the builds Muse developers come to read. Same size as a post.
Shown every 12 builds · on every catalog page
AI News
@AINewsPulse
My 2 year old daughter likes to identify colors everywhere so I asked @muse to build a color identification game. muse.ai/s/color-game-b…
X post · Games & 3D· ♥ 2
70 builds · page 2 of 2