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Mobile ball-drop game built by iterating with Muse
Built a ball-drop Android game over a weekend by iterating with a Muse agent: 10 levels, a combo multiplier and chimes, released free on itch.io.
u/TheRealJFranco spent a weekend building a chill ball-drop game with their Muse agent, iterating on physics through conversation. The free Android APK on itch.io has 10 levels, a combo multiplier, pentatonic chimes that climb with combos, and features the agent's mascot Marty with a 'Deep Scan' power.
I Built a Mobile Game With My AI Agent. What Next?
I had a chill ball drop game in my head and spent the weekend making it by iterating with my Muse agent. Every pass was a conversation: tune the physics, test, report back what felt off, repeat. The ball went from draining straight through to staying up and chaining off everything. Marty, the little neon orb bot in the game, is actually my agent's mascot. His Deep Scan power shows where the ball will bounce. It is a free Android APK on itch.io with 10 levels, a combo multiplier, and soft pentatonic chimes that climb with your combo. I am curious how other people would push this further. What would you have an agent iterate on next: level design, the sound, or something I am not thinking of?





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