shipwithmuse

Entries matching “voxel”

3 builds · page 1 of 1

@daum110715

@daum110715

A Three.js, Vite and TypeScript survival-lite voxel game built with Muse Spark, with infinite terrain, crafting, hunger, day-night cycle and zombies.

Your product

Sponsored

Put your logo, a line of copy and an image right here, between the builds Muse developers come to read. Same size as a post.

$100/week

Put your product here

Shown every 12 builds · on every catalog page

thehype.

@thehypedotnews

gemini 3.7 flash vs deepseek v4 pro 0813 vs muse spark 1.2 – on voxel city dioramas three models each built three crossy road-style 3d scenes – a construction site, a nyc intersection, a river with a drawbridge – as single self-contained html files the setup: @nousresearch's

X post · Games & 3D· ♥ 51

Crossy Road-style voxel city dioramas

U

myanimal22

u/myanimal22

Muse Glimmer 30B feels significantly more precise and reliable, it almost never drops the ball or breaks rules. However, its designs lack creative depth and richness. Qwen3.6 35B, on the other hand, is prone to more occasional blunders/hallucinations, but its creative output is superior. It generates far richer, more complex voxel worlds and offers higher design quality. LLama.ccp Build Provenance: • Base: llama.cpp upstream (merge 4445f8d, build 661) • CUDA Toolkit 13.1 + MSVC 19.44 + sm_120a-real (native Blackwell PTX) • Flags: GGML_CUDA=ON, GGML_CUDA_FA=ON, GGML_CUDA_FA_ALL_QUANTS=ON, GGML_CUDA_GRAPHS=ON, GGML_NATIVE=OFF • License: MIT (upstream llama.cpp) Do you think Qwen3.6 is still the undisputed king here?

Reddit post · Benchmarks & research

Voxel worlds: Glimmer 30B vs Qwen3.6 35B