A Three.js, Vite and TypeScript survival-lite voxel game built with Muse Spark, with infinite terrain, crafting, hunger, day-night cycle and zombies.
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A Three.js, Vite and TypeScript survival-lite voxel game built with Muse Spark, with infinite terrain, crafting, hunger, day-night cycle and zombies.
GitHub · Games & 3D
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gemini 3.7 flash vs deepseek v4 pro 0813 vs muse spark 1.2 – on voxel city dioramas three models each built three crossy road-style 3d scenes – a construction site, a nyc intersection, a river with a drawbridge – as single self-contained html files the setup: @nousresearch's
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Muse Glimmer 30B feels significantly more precise and reliable, it almost never drops the ball or breaks rules. However, its designs lack creative depth and richness. Qwen3.6 35B, on the other hand, is prone to more occasional blunders/hallucinations, but its creative output is superior. It generates far richer, more complex voxel worlds and offers higher design quality. LLama.ccp Build Provenance: • Base: llama.cpp upstream (merge 4445f8d, build 661) • CUDA Toolkit 13.1 + MSVC 19.44 + sm_120a-real (native Blackwell PTX) • Flags: GGML_CUDA=ON, GGML_CUDA_FA=ON, GGML_CUDA_FA_ALL_QUANTS=ON, GGML_CUDA_GRAPHS=ON, GGML_NATIVE=OFF • License: MIT (upstream llama.cpp) Do you think Qwen3.6 is still the undisputed king here?
Reddit post · Benchmarks & research