shipwithmuse

Entries matching “rtx-5080”

2 builds · page 1 of 1

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myanimal22

u/myanimal22

Muse Glimmer 30B feels significantly more precise and reliable, it almost never drops the ball or breaks rules. However, its designs lack creative depth and richness. Qwen3.6 35B, on the other hand, is prone to more occasional blunders/hallucinations, but its creative output is superior. It generates far richer, more complex voxel worlds and offers higher design quality. LLama.ccp Build Provenance: • Base: llama.cpp upstream (merge 4445f8d, build 661) • CUDA Toolkit 13.1 + MSVC 19.44 + sm_120a-real (native Blackwell PTX) • Flags: GGML_CUDA=ON, GGML_CUDA_FA=ON, GGML_CUDA_FA_ALL_QUANTS=ON, GGML_CUDA_GRAPHS=ON, GGML_NATIVE=OFF • License: MIT (upstream llama.cpp) Do you think Qwen3.6 is still the undisputed king here?

Reddit post · Benchmarks & research

Voxel worlds: Glimmer 30B vs Qwen3.6 35B

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myanimal22

u/myanimal22

Some people told me that the difference in richness and layout between Glimmer and Qwen wasn't clear to them. This example makes it super clear. I'm aware that comparing Glimmer 30B (a dense model) with Qwen 3.6 (a MoE) isn't entirely fair, but if we compare it to the dense Qwen 27B, the gap will likely be even bigger. If you want, I can add the 27B version later. For now, I'm waiting for Qwen 3.8 27B to see how close it gets to the blueprint. As for the technical details: Both were run on a custom llama.cpp build optimized for the RTX 5080, with a temperature of 0.5 and a 125k context window. Regarding the music: I created it myself without using AI I specifically wanted it to sound that weird.

Reddit post · Benchmarks & research

DS4 vs Qwen3.6 vs Glimmer on one design prompt